Pauldron

Pentajoy Games

I created a successful Kickstarter campaign and started an indie company to produce an action RPG called The Pauldron. While the project never received the focus, or publisher backing it deserved, It remains an impressive accomplishment to this day. I was the producer, director, animator, writer, and ui designer at the beginning. I was basically a one man team. Over a few years I eventually replaced myself with developers in every discipline to see teh project to a complete demo for pitchinng.

Pauldron

Pentajoy Games

I created a successful Kickstarter campaign and started an indie company to produce an action RPG called The Pauldron. While the project never received the focus, or publisher backing it deserved, It remains an impressive accomplishment to this day. I was the producer, director, animator, writer, and ui designer at the beginning. I was basically a one man team. Over a few years I eventually replaced myself with developers in every discipline to see teh project to a complete demo for pitchinng.

Pauldron

Pentajoy Games

I created a successful Kickstarter campaign and started an indie company to produce an action RPG called The Pauldron. While the project never received the focus, or publisher backing it deserved, It remains an impressive accomplishment to this day. I was the producer, director, animator, writer, and ui designer at the beginning. I was basically a one man team. Over a few years I eventually replaced myself with developers in every discipline to see teh project to a complete demo for pitchinng.

UX / UI Design

I designed and animated all the screens of Paragon in the demo. The game was a hero centric action rpg where the player could choose between several main characters at a main hub. The user experience had to be solid and clear, as your characters abilities and gear was designed for different playstyles.

LukeFarinella@gmail.com

LukeFarinella@gmail.com

LukeFarinella@gmail.com